Goals & Gains Update - Patch Notes
*Patch Notes - Cartel Tycoon v 1.0.0.4508
Fixed: Gang Event "Kill a Liuetneant" sometimes targets a Lieutenant that is no longer in the Cartel
Fixed: Fixed: Gang Event "Spoil a Relationship" sometimes doesn't mention a specific gang
Fixed: A Lieutenant that was kidnapped during smuggling sometimes couldn't be used after paying a ransom
Fixed:One of the Gang Events wasn't triggering
Fixed: Multiple Localization and text issues
*Patch Notes - Cartel Tycoon v 1.0.0.4467
Fixed: You can now earn Steam Achievements again! Some of them will be granted to you, some will require doing the required actions again. Sorry, we missed it during the Release
Fixed: Multiple Localization and text issues
Changes
Objectifs globaux en mode Bac à sable !
Nous avons ajouté des missions de fin de jeu au mode Bac à sable ! S'amuser sans but peut être amusant, mais avoir un objectif précis à remplir peut l'être plus encore ! Vous pouvez choisir votre propre objectif global en lançant une nouvelle partie en mode Bac à sable, et si vous arrivez à le mener à bien, vous gagnerez une récompense spéciale ! Et comme il s'agit du mode Bac à sable, vous pouvez choisir comment accomplir cet objectif! Global Goals Unlocks can be obtained only on standard Sandbox Settings (easy, medium, and hard)
Nous avons revu la logistique !
Nous vous avons entendus, et nous avons apporté des changements importants à la logistique ! Les mécaniques du jeu ont subi diverses modifications, afin que votre argent et votre marchandise atteignent leur destination bien plus rapidement.
Le système de sauvegarde a été optimisé !
Nous avons apporté de nombreuses modifications invisibles aux divers systèmes de jeu et le fonctionnement des sauvegardes a lui aussi été revu. Les fichiers de sauvegarde devraient désormais être bien plus petits, et le processus de sauvegarde devrait être plus rapide. Mais les tests internes ne disent pas tout, aussi sommes-nous impatients de vous voir essayer cette nouveauté !
File d'attente de recherche ajoutée !
Ajoutez tout ce que vous voulez rechercher à la file d'attente, payez d'avance et si vous changez d'avis sur quelque chose, supprimez-le simplement de la file d'attente et récupérez l'argent !
Nouveaux événements !
Nous voulions rendre le jeu encore plus amusant et plus varié, aussi y avons-nous ajouté de nouveaux événements liés aux bâtiments et aux gangs ennemis ! Cela signifie que vous allez avoir davantage d'interactions avec les gangs ennemis, mais aussi que vous allez devoir garder votre production et votre logistique à l'œil !
L'héroïne a subi diverses modifications !
Nous avons pris note de vos commentaires selon lesquels l'héroïne n'était pas satisfaisante à produire, nous avons donc modifié sa fluctuation des prix du marché et la quantité de produit nécessaire pour l'obtenir. Et il y a fort à parier que, du coup, cela deviendra beaucoup plus intéressant à vos yeux !
L'équilibrage de l'aéroport a été modifié !
Nous avons réduit le temps nécessaire pour vendre un lot de produits, afin que vos lieutenants puissent être disponibles plus rapidement tout en vendant la même quantité de produits, ce qui en fera un bâtiment spécial plus désirable à contrôler !
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- We've optimized the map, so now it shouldn't be obstructed by the interface, no matter your screen size. Rejoice, Ultrawide users!
- You can cancel any Lieutenant ability now! Stop them, and they'll go to the nearest Friendly Building!
- Added Global Unlocks to the ESC Menu. Check what and who you want to unlock during the game!
- When you reopen the Research Tree you’ll be in the same position you were when you closed it!
- Added Lifetime statistics to Building Statistics Menu
- Added new unlocks for completing Global Goals
- Lieutenants can escape Prison if the player ignores Prison Events from Lieutenants
- Lieutenants can be killed in Prison if the player ignores Prison Events from Lieutenants
- Now there's a greater chance of the Lieutenant's death in Prison
- Pressing the "Inspect" button in the Quest Menu now teleports the camera to the building this Quest is related to.
- Added a loading screen before the Main Menu appears when you start the game. It also loads much faster!
- Terror Scale now appears at the start of the "Needs and Fears" campaign.
Visual
- Visual polishing and optimization of buildings and scenery
- Added a unique animation for Lieutenant Kidnapping by Enemy Gangs
- Added visual effects to Building Events (smoke and soil effects)
- Updated the UI of City Buildings
Bug Fixes
Fixed: Multiple Localization and Technical Text issues
Localization for subtitles in the Tutorial was missing.
Fixed: River Pier Boats are affected by Region color
Fixed: Time limit is not displayed on the pinned quest for Gang Deals
Fixed: Time limit is not displayed on the pinned Military Base quest "Lay Dormant"
Fixed: In the Mayor Quest description there's no mention of using Guerillas for Robberies and Kidnapping
Fixed: It's impossible to complete the "Lay Dormant I" Quest in the "That Sinking Feeling" campaign if there are no more Enemy Gangs left
Fixed: When loading a save, Lieutenant Portraits are doubled in the Event Telephone Widget
Fixed: Legal Money can't be used after being unfrozen during the 'That Sinking Feeling" campaign
Fixed: Enemy Gang continues attacking the player during acquiring the Gang Leader to your Carte
Fixed: The "Iron Lady" Steam Achievement can't be obtained on saves made prior to the Hotfix 3 for the 1.0 Release
Fixed: The "Raise Upkeep" button wasn't locked when multiple Lieutenants were selected.
(unfortunately) Fixed: It was possible to write in Story descriptions 😄
Fixed: Building orientation is changed when continuously building
Fixed: Camera movement zone overlaps with the bottom interface, which can be frustrating
Fixed: DLC Lieutenants were displayed as new unlocks every time you open the game
Fixed: Incorrect product displayed in the dialogue with Carlos Morales
Fixed: Lieutenants' nickname isn't updated in the Lieutenant list
Some character portraits are scaled incorrectly
Incorrect video is played after the completion of the "Resistance" Global Goal
Lieutenants killed in Prison can still give quests
Fixed: Multiple Gang Events issues
Sometimes when placing buildings and roads during the construction phase, growth and accessibility zones disappear
Concert Tour ability worked incorrectly
Lieutenant bailed out of Prison doubles in the hiring list
The button to hire Gang Leaders is inactive when all the
Player has Events as soon as the Survival game starts
Hotels are constructed in three Enemy cities
Incorrect hints for the "When The Party's Over" Quest
Incorrect Global Goal name in the tooltip for a special skin
Incorrect product in preplaced production chains
Expiring Events occur multiple times
Incorrect upkeep tooltip for Military Base
The "X" button in Lieutenant Profiles is partly outside of the screen (SteamDeck)
Tutorial videos aren't playing (SteamDeck)
Destroyed Gangs can still give Events
Some Special Buildings aren't displayed in the Building List
New Capo has a leftover status displayed
Residencies take Dirty Money from Indigenous Territory
Residence and Indigenous Territory send Coca to each other constantly
Residencies and Hotels send Dirty Money to cities non-stop
Buildings appear to be connected to roads when they aren't
Fixed: Pressing ESC when selecting a Global Goal closes the Sandbox Menu.
Fixed: If the Lieutenant escapes Prison during the bail-out Quests, the Quest doesn't end
Fixed: Missing Collisions in Chicken Farms and Plantations
Known bugs
‼️ Oculus users can experience longer loading times when starting the game if the Oculus App isn't open
Multiple localization and text issues
When the Lieutenant becomes Volatile their previous destination remains as a connection.
Global Unlocks aren't synchronized between Stores
Animation spam after consecutive Lieutenant re-roll.
"Cultivator" Ability is triggered when there are no Opium Farms or Plantations in the vicinity
US Army War bar appears below other UI elements.
Lieutenants with Coordinator Ability start attacking buildings in their radius without command.